Posts Tagged 'developers'

MySpace opens up data, helllooooo spammers

MySpace made good on a promise today to let users take their data with them to other websites and even competing social networks. The social network will offer a rich set tools for third-party developers and enforce strict standards to protect users’ data and privacy.

Last month, MySpace surprised the industry by announcing its Data Availability Initiative, a plan that MySpace’s CEO Chris DeWolfe summed up as “the walls around the garden are coming down.” Until recently, most social networking sites, including Facebook and MySpace, haven’t offered easy methods for users to move or share their data with other sites, let alone competing networks. Aside from some kind of hacked backdoor method or a third-party scraping utility, you couldn’t easily port the photos or all the personal information you’ve added to MySpace over to Facebook or Google’s Orkut. You would have to sign up at those other sites and reupload those photos all over again manually. (link)

UK gamer developers flee from taxes to … Canada?

Gaming, as an industry, has become an economic powerhouse. The growth of the industry in the US is exceeding the overall growth of the US economy, and is in fact a bright spot in an otherwise dour picture of the nation’s finances. Game developers are creating a product that is doing very well in even the worldwide market, and where these companies set up shops, jobs and cash follow. Developers in the UK are now pressuring the government to step up tax breaks for the gaming industry, and they’re wielding a very real stick: developers have already begun to flee for the greener pastures of Canada.

15 game companies have joined a lobbying group called “Games Up?” to fight for better benefits in the UK. “All our key competitors offer tax breaks and grants, putting UK developers at a disadvantage,” said Richard Wilson, a chief executive of Tiga, the UK trade organization for game developers. (ArsTechnica)

Study examines role of China in cybercrime

A study (PDF) published this week by researchers from China and Germany provides insight into the scope of the rapidly growing underground cybercrime economy in China. The paper explores the complex relationships between different kinds of participants in the underground economy, reveals the value of various illicit technical goods and services, measures the number of malware propagation sites, and evaluates the mitigation efficacy of popular antivirus programs.

The paper describes an economic model for China’s cybercrime underground and enumerates several categories of participants: malware developers, phishing site operators, crackers, login information (referred to as “envelopes” in the study) thieves, virtual asset thieves, and virtual asset sellers. The study also identifies an additional category of participants—called players—who purchase dubiously-obtained virtual assets, typically for use in popular Internet games. The paper then explains how participants from these categories interact to create the underground market. (link)

Apple working on data loss bug

*had to blog about this

Apple Inc. on Monday continued to pound away at its first maintenance and security update to the recently released Mac OS X 10.5 Leopard operating system, issuing a new test build to developers that fixes the much publicized Finder data loss issue.

People familiar with the ongoing testing process for Mac OS X 10.5.1 Update say the new build, labeled Mac OS X 10.5.1 build 9B16, was accompanied by a note to developers that specifically mentions a Finder-related fix affecting files that are moved between directories.

It was widely reported earlier this month that Leopard’s Finder is affected by a glaring bug in its directory-moving code, which could lead to horrendous data loss if a destination volume disappears while a move operation is in progress.


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