Posts Tagged 'force'

Screw you guys, I’m rewriting the Interweb

If you’re the government of an internationally disliked country, dealing with daily (by the minute) cyber attacks against your digital infrastructure, it can sometimes get to you. Then by chance some genius decides, “I’m tired of this shit! I’m gonna rewrite the Interweb!” Sounds ridiculous right? Well you’d be wrong. You see for the most powerful country in the world (maybe the universe if you don’t count the Romulans) nothing’s impossible.

Instead of say … fixing … the problems the U.S. Air Force has decided to do just that, rewrite the Internet. The objectives of the Air Force Research Lab Cyber Defense program is to: turn hostile traffic into cartoon anime gifs, identify hackers and launch bombing runs on their mother’s homes, and making their networks an impenetrable fortress. (I’m paraphrasing of course)

Um … yeah. Good luck with that.


Piracy is ok, if you work for the government

Last week, a US Court of Appeals upheld a ruling on software piracy. The organization doing the piracy, however, happened to be a branch of the US government, and the decision highlights the significant limits to the application of copyright law to the government charged with enforcing it. Most significantly, perhaps, the court found that because the DMCA is written in a way that targets individual infringers, the government cannot be liable for claims made under the statute.

The backstory on the case involved, Blueport v. United States, borders on the absurd. It started when Sergeant Mark Davenport went to work in the group within the US Air Force that ran its manpower database. Finding the existing system inefficient, Davenport requested training in computer programming so that he could improve it; the request was denied. Showing the sort of personal initiative that only gets people into trouble, Davenport then taught himself the needed skills and went to work redesigning the system. (link)

Air Force looking into botnet defense system?

Back in the Cold War era, the military’s plans for developing the next generation of war-fighting capabilities were always a closely guarded secret; programs for developing cutting-edge bombs and missiles were highly classified, and you certainly didn’t need the public’s permission to invent new ways to roast the enemy. But in the Internet era, the technical realities associated with carrying out cyber warfare on a largely civilian network infrastructure dictate that if you build a massive military botnet aimed at shutting down enemy networks with distributed denial-of-service (DDoS) attacks, then you can expect that the public will find out what you’re up to sooner or later. And they may not be all that happy about it.

Hence articles like the one that Col. Charles W. Williamson III recently published in the Armed Services Journal (via Slashdot), wherein he tries to make the public case for a military botnet as a prelude to actually building such a beast and placing it under the Air Force’s control. Williamson’s article fleshes out a number of things that have been hinted at so far in the ongoing public relations offensive that has followed the official unveiling of the new Air Force Cyber Command (AFCYBER). (link)

iPods and road safety

Who says iPods haven’t changed the way the world works? Even governments are aware of the dangers of iPods. Even crossing the road can get you killed.

“… in Sydney, Australia and the New South Wales Police Force have released a road safety print campaign to raise awareness of the fact that teenagers are dying from crossing the road while listening to their iPods.” (link)

What happened to look both ways before you cross? Isn’t that a universally taught lesson? Next up: iPods with air bags.  I can see the slogan now: “Protect your dumbass with the latest iPod, new and improved, available with side impact air bags.”

Military training sim closest thing to RL Halo

This is the ultra-high resolution multi-projector VR system that will be used for training at the Nellis Air Force Base in Nevada. Built by Lockheed Martin, it uses Mersive Sol Server technology to automatically and seamlessly combine multiple projectors in one gigantabolous immersive display, thanks to camera-based fully-automatic calibration, edge blending and color correction.


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